By John Honeybourne
This easy, obtainable textual content will let new scholars to appreciate the fundamental suggestions of recreation talents acquisition. each one bankruptcy covers very important theoretical historical past and exhibits how this conception could be utilized via functional examples from the area of sport. The book also examines the ways that talents could be built so much successfully and addresses issues such as: features and classifications of talents and abilities in recreation info processing in activity motor programmes and motor keep an eye on levels of studying presentation of abilities and practices. A beneficial source for college students and lecturers in actual schooling, game experiences and activities technology classes in addition to for coaches who are looking to boost their theoretical wisdom.
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Extra resources for Acquiring Skill in Sport: An Introduction (Student Sport Studies)
This makes it easier to understand more clearly the processes that take place when we are learning and performing skills. This analogy can be extended to explain how we successfully make so many quick and decisive movements in sport with little time for careful consideration. The theory that seeks to explain this is called the motor programme theory. The plan of action that has been formulated in the decision-making stage of information processing (see Chapter 3) has then to be organised so that commands can be sent to the muscular system.
32 acquiring skill in sport When information enters the brain it is encoded as the brain recognises just what the stimulus means. Memory plays a crucial part in this recognition process, as it is – at least in part – the result of previous experiences that are stored there. The short-term sensory stores filter information or stimuli – a process called selective attention. EXAMPLE The goalkeeper may receive information such as crowd noise and movements/shouts of other players that is not required in order to make a save.
Retrieval Involves recovering the stored information and its success depends on how well known the information is and how much there is of it. Multi-store memory The information processing approach to memory includes the multi-store memory model (Atkinson and Shiffrin (1968)), according to which there are three stores: (1) short-term sensory store (STSS), (2) short-term memory store (STM), (3) long-term memory store (LTM). 34 acquiring skill in sport Short-term memory store Stimuli Selective attention Encoding Encoding Shortterm memory Decoding Longterm memory (Retrieval) Decoding To perceptual mechanism and decision-making FIGURE 9 Multi-store memory model (after Atkinson and Shiffrin 1968) Short-term sensory store (STSS) Filters information/stimuli by means of the process known as selective attention.
Acquiring Skill in Sport: An Introduction (Student Sport Studies) by John Honeybourne